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Devlog
Porpoise, chibicc & particles
August 18, 2023
by
desertslug
1
The v0.7.2 version sees a rewrite of the default ship program and adds particle effects. Recently, I found a fork of chibicc (a tiny C compiler) that retargets it to transpile C code to uxntal. After...
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Quickstart & first argument insertion
July 30, 2023
by
desertslug
The v0.7.1 version brings a quickstart guide and reimplements a command-line convenience. After some time, it has dawned on me that the game is non-obvious enough that it would benefit from a guide th...
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Rewrite
July 21, 2023
by
desertslug
1
The v0.7.0 version is a complete rebuild and a partial rewrite of the engine, on both the core and modded sides. Let’s begin with a bit of a background on why this change seemed necessary. As I was...
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Wreckages & missiles
June 22, 2023
by
desertslug
1
The v0.6.1 version enables ships to repair, restock, and defend themselves. One comfort that was missing from hex-quartet-or-proquint entity identifiers was being able to specify proquints in ship com...
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Hives, wasps & leviathans
June 13, 2023
by
desertslug
The v0.6.0 version unleashes the first spacegoing forms of life. In this cycle, a fair bit of time was spent refactoring ship modules to be usable with other entity types as well. Adding a module to a...
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Signals & barren worlds
June 02, 2023
by
desertslug
The v0.5.5 version adds a communication channel for ships, and inorganic materials that come from barren worlds. Barren worlds are common bodies where the harsh environmental conditions are unsuitable...
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Wormholes
May 19, 2023
by
desertslug
The v0.5.4 version brings another option for traversing the world. Wormholes are warps and folds in the curvature of spacetime, a pair of which connect two distant points in space. A wormhole draws in...
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Monoliths & module growth
March 31, 2023
by
desertslug
The v0.5.3 version adds monoliths that hold secret texts, which can be deciphered one character at a time. Monoliths can be deciphered by donating machine instructions to them. These instructions can...
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Habitable worlds
March 24, 2023
by
desertslug
1
The v0.5.2 version introduces habitable worlds that host larger autotroph/heterotroph simulations, which can be harvested for organic raw materials. Habitable worlds differ from oases in that their st...
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Nav module guidance
March 15, 2023
by
desertslug
The v0.5.1 version adds more guidance modes to the navigation module, alongside the smaller fixes it brings. Ships now have a greater variety of movement methods to choose from. They can approach or o...
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Oases
February 20, 2023
by
desertslug
1
The v0.5.0 version sees the implementation of the first mechanism that resembles a game mechanic: oases that host nonsentient organic life (autotrophs and heterotrophs). Ships can now carry vat module...
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Instant opcodes, more proquints, manatee
February 13, 2023
by
desertslug
2
The v0.4.2 version brings uxn emulation up to spec regarding the call/lit opcodes, rounds out proquint support, introduces the default OS for starships, and fixes a few bugs encountered along the way...
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Interface improvements, proquints
February 08, 2023
by
desertslug
2
The 0.4.1 version is a smaller update that expands on the graphical interface, and adds support for proquints (pronounceable quintuplets) in multiple places. The interface now shows the seconds elapse...
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Client graphical interface
December 26, 2022
by
desertslug
At long last, development has arrived at the point where the next step seemed to be to start creating a graphical interface for the client. More concretely, the world is now rendered from a third pers...
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