Nav module guidance
doldrusidus » Devlog
The v0.5.1 version adds more guidance modes to the navigation module, alongside the smaller fixes it brings.
Ships now have a greater variety of movement methods to choose from. They can approach or orbit a coordinate at a specified distance, or impact a coordinate at speed.
HOST_WRITE_NAV_ABS : &x $2 &y $2 &z $2 &dist $2 ->
Sets navigation to approach the specified coordinates at a distance.
HOST_WRITE_NAV_REL : &x $1 &y $1 &z $1 ->
Sets thrusters to push towards the specified direction. The coordinates are integers in [0, 255] representing a floating point number in [-1, 1), with 127, `0x7f` mapping to zero.
HOST_WRITE_NAV_ORB : &x $2 &y $2 &z $2 &dist $2 ->
Sets navigation to orbit the specified coordinates at a distance.
HOST_WRITE_NAV_IMP : &x $2 &y $2 &z $2 ->
Sets navigation to impact the specified coordinates.
Ships can now query the position of entities, and use this information to, for example, follow other entities by continually updating their navigation target to their position.
HOST_WRITE_NAV_ENT_POS : &entity $2 -> &entity-exists $1 : &x $2 &y $2 &z $2
Attempts to query the position of an entity.
Other notes:
- nav module targets are displayed for some movement modes
- fixed the indexing on uxn components upon pushing a screen device events
- disabled diagnostic messages for
MsgSrvEntityCommand
- expanded line colors with an alpha component
- fixed an out of bounds loop in manatee that occurred upon parsing fewer parameters to a command than expected
Files
doldrusidus-arm-linux-gnueabihf-debug.zip 5.3 MB
Mar 15, 2023
doldrusidus-i686-linux-gnu-debug.zip 5.7 MB
Mar 15, 2023
doldrusidus-x86_64-linux-gnu-debug.zip 5.8 MB
Mar 15, 2023
doldrusidus-aarch64-linux-gnu-debug.zip 5.6 MB
Mar 15, 2023
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doldrusidus
An open-ended, obscure simulation realized as a multiplayer universe.
Status | In development |
Author | desertslug |
Genre | Simulation |
Tags | Multiplayer, Space, uxn |
More posts
- Porpoise, chibicc & particlesAug 18, 2023
- Quickstart & first argument insertionJul 30, 2023
- RewriteJul 21, 2023
- Wreckages & missilesJun 22, 2023
- Hives, wasps & leviathansJun 13, 2023
- Signals & barren worldsJun 02, 2023
- WormholesMay 19, 2023
- Monoliths & module growthMar 31, 2023
- Habitable worldsMar 24, 2023
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