Wormholes
The v0.5.4 version brings another option for traversing the world.
Wormholes are warps and folds in the curvature of spacetime, a pair of which connect two distant points in space. A wormhole draws in entities inside its sphere of influence, and warps them below a threshold distance to a target position which lies outside the influence of the wormhole on the other side.
Currently, wormholes are naturally occurring features, becoming fixed upon world generation. They should help break up the flatness of space, bringing a few distant locations closer together.
The drives of ships can now be throttled between zero and full thrust, which will affect the maximum velocity of movement modes. Useful for slowing down the leading ship in a chain so that the slowest ship can keep up with it.
HOST_WRITE_DRV_THR : &throttle $1 ->
Throttles drives between zero thrust and full thrust with 0x00 - 0xff.
Other notes:
- the maximum velocity of ships is now greatly reduced, bringing the size of the world closer to its planned proportions
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doldrusidus
An open-ended, obscure simulation realized as a multiplayer universe.
Status | In development |
Author | desertslug |
Genre | Simulation |
Tags | Multiplayer, Space, uxn |
More posts
- Porpoise, chibicc & particlesAug 18, 2023
- Quickstart & first argument insertionJul 30, 2023
- RewriteJul 21, 2023
- Wreckages & missilesJun 22, 2023
- Hives, wasps & leviathansJun 13, 2023
- Signals & barren worldsJun 02, 2023
- Monoliths & module growthMar 31, 2023
- Habitable worldsMar 24, 2023
- Nav module guidanceMar 15, 2023
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