Diffuse textures


The next step forwards deals solely with graphics. The terrain mesh and railway track are now rendered with procedurally generated textures, and most models with hand-painted textures. At the moment, all their shaders just output a diffuse texture sample as the fragment color.

Aside from unwrapping and painting models by hand, I had to spend a fair bit of time automating model exporting from Blender. The procedure involves unwrapping all objects onto a single UV map, then setting up new materials for each with a shader that takes one source texture for each object, and bakes all of them to a single texture atlas based on the collective UV map.

Files

desert-i686-linux-gnu-debug.zip 60 MB
May 11, 2023
desert-i686-linux-gnu-release.zip 56 MB
May 11, 2023
desert-i686-w64-mingw32-debug.zip 60 MB
May 11, 2023
desert-i686-w64-mingw32-release.zip
May 11, 2023
desert-x86_64-linux-gnu-debug.zip 60 MB
May 11, 2023
desert-x86_64-linux-gnu-release.zip 57 MB
May 11, 2023
desert-x86_64-w64-mingw32-debug.zip 60 MB
May 11, 2023
desert-x86_64-w64-mingw32-release.zip 57 MB
May 11, 2023

Get Desert Train

Leave a comment

Log in with itch.io to leave a comment.