Diffuse textures
Desert Train » Devlog
The next step forwards deals solely with graphics. The terrain mesh and railway track are now rendered with procedurally generated textures, and most models with hand-painted textures. At the moment, all their shaders just output a diffuse texture sample as the fragment color.
Aside from unwrapping and painting models by hand, I had to spend a fair bit of time automating model exporting from Blender. The procedure involves unwrapping all objects onto a single UV map, then setting up new materials for each with a shader that takes one source texture for each object, and bakes all of them to a single texture atlas based on the collective UV map.
Files
desert-i686-linux-gnu-debug.zip 60 MB
May 11, 2023
desert-i686-linux-gnu-release.zip 56 MB
May 11, 2023
desert-i686-w64-mingw32-debug.zip 60 MB
May 11, 2023
desert-i686-w64-mingw32-release.zip
May 11, 2023
desert-x86_64-linux-gnu-debug.zip 60 MB
May 11, 2023
desert-x86_64-linux-gnu-release.zip 57 MB
May 11, 2023
desert-x86_64-w64-mingw32-debug.zip 60 MB
May 11, 2023
desert-x86_64-w64-mingw32-release.zip 57 MB
May 11, 2023
Get Desert Train
Desert Train
Around you is a desert. The high sun burns through your skin, the low moon chills you to the bone.
Status | In development |
Author | desertslug |
Genre | Simulation |
Tags | artgame, Procedural Generation, Trains |
More posts
- Geometry, camera controls, windowingJan 30, 2023
Leave a comment
Log in with itch.io to leave a comment.